# Update Player State

This updates our player state (such as if we are queuing up a specific role for our game that is centered around roles; whether it'd be a Killer or Survivor in an Asym Game, our Preferred Role in our MOBA, or our Preferred Agents in our Hero Shooter.)&#x20;

The host can update everyone else's player state, but individuals can update their own player states as well. Individuals, who are not the host, cannot update other player's player states.

<figure><img src="https://599571038-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJOLYZsEpI3ofbnXUKMb9%2Fuploads%2FQ6KwM0GNumxSLNBDfYU6%2FUE4Editor_0CBWUSBF0t.png?alt=media&#x26;token=2b761c78-1ff8-4a02-9505-d81ab3468fa6" alt=""><figcaption></figcaption></figure>

This node takes in our Defaults as well as the *Requester ID* which is ourselves, the Player State we are going to update, and the *Target Player ID*. This Target Player ID can be left empty if we are just editing ourselves, but as the host we can edit the others so we must include this if we are updating someone else's.
