# Get Player State

If you are tracking player statistics that you pass over during matchmaking when using Update Player State, this is reflected in your playflow\.json via

{% content-ref url="read-server-config" %}
[read-server-config](https://duel-studios.gitbook.io/playflow-cloud-for-unreal/helpers/read-server-config)
{% endcontent-ref %}

<figure><img src="https://599571038-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJOLYZsEpI3ofbnXUKMb9%2Fuploads%2Fa0Dl9Dxn3YFXH26AK2pJ%2Fimage.png?alt=media&#x26;token=91cc102f-c5f0-41e5-a199-3541f403ef23" alt=""><figcaption></figcaption></figure>

You can input the Player ID you are looking for or retrieve everyone's Player ID via the "All Players" section of the Read Server Config>Playflow Server Config.

<figure><img src="https://599571038-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJOLYZsEpI3ofbnXUKMb9%2Fuploads%2FrlyWjZAbSv0eeVPd2IgU%2Fimage.png?alt=media&#x26;token=0c6f2138-72b3-4f38-8f93-69712f34a2b7" alt=""><figcaption></figcaption></figure>

This acts off of key/value pairs that are set, such as if you are tracking their MMR, their Average K/D/A, etc. If a value does not exist, you can input that for safety netting.
