# Getting the Plugin

The Playflow Cloud for Unreal Plugin is [available for free through Github](https://github.com/mrjamesweston/PCU).

## Building the Plugin

Building the Plugin is easy, your project must have at least One C++ Class in order to generate Visual Studios files.&#x20;

<figure><img src="https://599571038-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJOLYZsEpI3ofbnXUKMb9%2Fuploads%2FD4W42draYZ0AbmYUE8jL%2Fimage.png?alt=media&#x26;token=b39ae20e-600c-42c6-81de-3b9a9e743cd4" alt=""><figcaption></figcaption></figure>

<figure><img src="https://599571038-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJOLYZsEpI3ofbnXUKMb9%2Fuploads%2FIvDl0KQTzahlYcqBsNFP%2Fimage.png?alt=media&#x26;token=f43b26b5-b753-4eab-9cc2-98b30704be88" alt=""><figcaption></figcaption></figure>

Afterwards, open your Project's Visual Studio Solution and ensure that you are configured to be Development Editor AND on Win64 for Windows and then right-click on your Project in the Solution Explorer>Project Only>Build Only Project.

<figure><img src="https://599571038-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJOLYZsEpI3ofbnXUKMb9%2Fuploads%2FL6REfa3GRjTJtMjmPX1Z%2Fimage.png?alt=media&#x26;token=5d4fb59b-6a39-48b7-8078-177a6957bad1" alt=""><figcaption></figcaption></figure>

Once it completes, open your Project and [get-started](https://duel-studios.gitbook.io/playflow-cloud-for-unreal/get-started "mention").
